My college friends were the people that introduced me to my first escape room. Whenever I get the chance to roll with the original escape crew, I take that chance. That chance came when they wanted to try an escape room from OMESCAPE. After looking at the different rooms they offered and reading some of their reviews, we chose to do the Sorcerer’s Sanctum.
As the name implies, the room is based on the theme of magic so expect to solves puzzles involving spells and sorcery. The difficulty is rated 4/5 by the company itself and has a mid-30% escape rate so take it for what it’s worth.
- Location: San Jose, CA
- Time: 60 minutes
- Players: 6-10 players
- Price: $30 per person
- More info
You and your friends have accidentally stepped into a house occupied by great magicians. Your teamwork will be crucial in helping you pass through a series of magical puzzles in order to escape from the spell in time!
Honestly, the story was lackluster. My group stepped into a house occupied by magicians. How does one “accidentally” step into a house? What were we doing there in the first place?
It seems like the escape room designers wanted to create a magic-themed room and needed a backstory to go with it so they spent a couple minutes to come up with something. What came from it was a lazily fabricated reason for the escape room to exist. As we progressed through the room, we were staying true to the story in that we were solving magical puzzles, but with a name like Sorcerer’s Sanctum, that’s already a given.
Story Score: ★★★☆☆
The Sorcerer’s Sanctum definitely delivered in terms of making me feel like I’m walking through a magician’s house. There were shelves full of spellbooks, portraits of magicians, and mysterious artifacts to be found throughout the place. Every inch of the room, from the furniture to the artwork, was all chosen carefully to immerse the participants in the story.
My only issue with the ambiance of the room was the quality of how it was done. The spellbooks were simply decals stuck onto the bookshelves. Some of the plants were plushies inside a cabinet. It would’ve been better if they used decor that at least looked like the items they were supposed to imitate.
Story Score: ★★★★☆
Puzzles & Clues
I only experienced ~70% of the puzzles and clues in the Sorcerer’s Sanctum so I don’t think I can fairly rate the overall puzzles for the entire room. You may be wondering why I was only able to experience part of the room. The simple explanation is that the team was split into two groups at the very beginning of the game. We did eventually meet back up together towards the latter half of the room, so if this is something you’re fine with, then this room will be good for you.
A unique feature of Sorcerer’s Sanctum is that the team is given special items to interact with different parts of the room. It was pretty clever of them to integrate these items with the room, and it definitely amplified the magical experience. It was the first time I encountered this type of clue interaction so bonus points for the cleverness!
Story Score: ★★★★☆
- Escaped? Yes!
- Completion Time: 44 minutes
Aside from the lackluster storyline, everything else about the room was great. I appreciate rooms that make the effort to create a setting that looks and feels like it belongs with the theme. I believe what makes or breaks an escape room is the setting as it should help immerse the participants in the theme. It looks like the Sorcerer’s Sanctum mostly delivered in that aspect.
Final Score: ★★★⅔
Note: If you decide to book this room, I recommend your team to have up to 8 players. The type of puzzles in this room and the path it leads don’t seem to accommodate more than that amount.